Deploy OpenClaw AI on AWS EC2 with Terraform and EBS Storage
Deploy OpenClaw AI on AWS EC2 with Terraform: Ubuntu 24.04, gp3 EBS for persistent agent data, SSH key pair, security group, and user-data bootstrap.
DevOps
Provision multiplayer game server backends with Terraform: AWS GameLift fleets, FlexMatch matchmaking, queues, and player session APIs.
Game backends for consoles (PlayStation, Xbox, Nintendo, Steam Deck) and mobile multiplayer share a common cloud problem: dedicated server fleets, fair matchmaking, and global low-latency placement. AWS GameLift solves it; Terraform makes the setup reproducible per title and per region.
| Component | AWS service |
|---|---|
| Server build | GameLift Build |
| Compute | GameLift Fleet (EC2 or Containers) |
| Matchmaking | GameLift FlexMatch |
| Routing | GameLift Queue |
| Player auth | Cognito + signed session tokens |
| Telemetry | CloudWatch + Kinesis Data Streams |
resource "aws_gamelift_build" "server" {
name = "tower-defense-${var.build_version}"
operating_system = "AMAZON_LINUX_2023"
version = var.build_version
storage_location {
bucket = aws_s3_bucket.builds.bucket
key = "servers/tower-defense-${var.build_version}.zip"
role_arn = aws_iam_role.gamelift_s3.arn
}
}resource "aws_gamelift_fleet" "td" {
name = "tower-defense"
build_id = aws_gamelift_build.server.id
ec2_instance_type = "c7i.large"
fleet_type = "ON_DEMAND"
runtime_configuration {
server_process {
launch_path = "/local/game/server"
concurrent_executions = 4
parameters = "--port 7777"
}
}
ec2_inbound_permission {
from_port = 7777
to_port = 7787
ip_range = "0.0.0.0/0"
protocol = "UDP"
}
metric_groups = ["tower-defense"]
}
resource "aws_gamelift_fleet" "td_spot" {
name = "tower-defense-spot"
build_id = aws_gamelift_build.server.id
ec2_instance_type = "c7i.large"
fleet_type = "SPOT"
runtime_configuration {
server_process {
launch_path = "/local/game/server"
concurrent_executions = 4
}
}
}resource "aws_gamelift_game_session_queue" "td" {
name = "tower-defense-global"
destinations = [
aws_gamelift_fleet.td.arn,
aws_gamelift_fleet.td_spot.arn,
]
player_latency_policy {
maximum_individual_player_latency_milliseconds = 200
policy_duration_seconds = 60
}
player_latency_policy {
maximum_individual_player_latency_milliseconds = 100
}
timeout_in_seconds = 60
}resource "aws_gamelift_matchmaking_rule_set" "td" {
name = "tower-defense-2v2"
rule_set_body = file("${path.module}/rules/2v2.json")
}
resource "aws_gamelift_matchmaking_configuration" "td" {
name = "tower-defense"
game_session_queue_arns = [aws_gamelift_game_session_queue.td.arn]
rule_set_name = aws_gamelift_matchmaking_rule_set.td.name
request_timeout_seconds = 30
acceptance_required = false
backfill_mode = "AUTOMATIC"
flex_match_mode = "WITH_QUEUE"
}concurrent_executions based on your actual server profile; over-packing causes tick-rate drops.Deploy OpenClaw AI on AWS EC2 with Terraform: Ubuntu 24.04, gp3 EBS for persistent agent data, SSH key pair, security group, and user-data bootstrap.
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